#pragma once
#include "CObject.h"

class CScene : public CObject
{
public:
	CScene();
	~CScene();

public:
	virtual bool Init(CBitmap * pBitmap) = 0;
	virtual void Render(CBufferDC * pBufferDC) = 0;
	virtual void Updata(UINT nFpsTime) = 0;
	virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) = 0;
};